![]() Do NOT walk through the blue gate and trigger the alarm. ![]() security checkpoint to the left of the Seaside Court entrance. Alternatively, you can go left of the Vision and use the mag-lift. You probably spotted it before even attempting to acquire the previous drone module!ĭirectly to the right of the previous Vision is a small break in the metal railing you can use to drop down next to an enemy. Our first required Nanite Echo is right in front of you. Make sure to grab this now as these enemies do despawn. Sever his right arm to acquire the module. Don’t forget to keep going this way to activate the shortcut, as well as the one street level by the man warming up over a barrel.įurther ahead of the man by the barrel, you will see 2 enemies: one with the flamethrower weapon, and one with an auto rifle. The module is on top right where my character is standing. Go on top of the scaffolding to your immediate left. Drop down to the lower section and you will see an enemy ahead of you, as well as a giant metal pipe stretching across a canal. Cross the bridge and continue on until you reach a small area containing a dual blade enemy and yellow neon signs on the right wall. Ahead of you will be a few enemies to clear, and then you’re given a choice: continue straight across a small bridge, or follow the street to the right. This is important for meeting Warren later in the story.Ĭontinue down to find the first Med Bay of the area. Exhaust his dialogue and be sure to begin his questline. Once outside, talk to Brother Truman and take the lift down.Īs soon as you arrive at the first Med Bay of the area, you will notice an NPC named Stranger standing in front of it. Strafing or dodging easily handles them.įollow the path upstairs, making sure to grab the quest item from the Echo. He can also shoot out incendiary explosives and a drone that will shoot a few times before returning. If you keep your distance he will usually do a jumping attack that’s easy to dodge or parry. His fight is fairly simple, acting as a buffed up regular enemy. Killing him will reward the 2 Drone Modules. Head back to the med-bay and proceed through the fairly linear level until you arrive at Warden Garcia’s boss fight. Locate Benjamin Burke’s cell and interact with the door to free him. Head back to the prison block (where you found the first First Aid Station of the area). Once you’ve killed him, interact with the Med-Bay to get your Exo. Nitro attacks rather slowly, so avoiding his combos and then punishing the opening is pretty easy. Continue until you reach the room containing Nitro. Take note of Benjamin Burke’s cell at the top of the central staircase. Progress through the collapsed building to Cell Block B. I do understand that this is just the first boss, so a lot of people would have made it through, but being forced to use a horrendus locking system just bothers me to no end.After starting the game officially, locate the keycard and exit into the Detention Center. Even when I stand next to one of his claws I can't reliably lock onto it. Half the time I lock into the center of his body, which does nothing. I don't know if it's just me, but I'm playing on PC with an xbox 1 controller, and the target locking on Little Johnny was horrendus. I'm literally hitting the same angle with the same weapon, but without the magic locking apparently my weapon bounces back and does nothing. Until I finally decided to try locking on to one of his claws, and miracle happened: I'm now hitting it. Due to its nano damage effect I thought it was doing something. But for a whole hour I kept hitting his claws and having my weapon bounce back. For the first few fights I realized the target selection system is really awkward, and since I can't just focus on one leg due to his mobile nature, I decided to just not use it for the fight since that helps me doge better. I couldn't figure out how to take out the canisters and the claws he had. So I spent somewhere around an hour getting stuck on him.
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